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Two-Slit Diffraction

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This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength λ (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it, at a distance d from each other. On the right-hand side of the barrier, the circular wavefronts that "leak" through the slits interfere with one another. This causes the light to scatter so that in certain directions, called orders (gray arrows labeled m0, m1, and m2), the light "concentrates" in beams while little or no light is emitted in the directions in between these orders.

This image was rendered using the Persistence Of Vision Raytracer (POV-Ray for short) and the image description below. Note that to render this image, your POV-Ray installation needs to have access to the TrueType™ fonts timesbi.ttf (Times New Roman, bold & italic), timesbd.ttf (Times New Roman, bold), and symbols.ttf (various symbols, including greek letters), in order to render the white letters and numbers shown in the image.
Tarix 25 dekabr 2005 (original upload date)
Mənbə No machine-readable source provided. Own work assumed (based on copyright claims).
Müəllif No machine-readable author provided. Peo~commonswiki assumed (based on copyright claims).

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 /*  ================================================  Two-Slit Diffraction  ------------------------------------------------  Created by Søren Peo Pedersen - see my user page  at http://da.wikipedia.org/wiki/Bruger:Peo  ================================================  */    #declare WavefrontColor=<.2,.4,1>; // Wavefronts (default: blue)  #declare BarrierColor=<1,.8,.2>; // Barrier (default: Yellow)    union { // The barrier with two slits in it:  box {<-.1,.6,-.01>,<.1,5,.01>} // Part above the slits  box {<-.1,-.4,-.01>,<.1,+.4,.01>} // Part between the slits  box {<-.1,-5,-.01>,<.1,-.6,.01>} // Part below the slits  pigment {color rgb BarrierColor} finish {ambient 1}  }    #local Cnt=1; // Loop that puts some wavefront lines  #while (Cnt<5) // to the left of the barrier  cylinder {<(.5-Cnt)*0.37,-5,0>,<(.5-Cnt)*0.37,5,0>,.02  pigment {color rgb WavefrontColor} finish {ambient 1}}  #local Cnt=Cnt+1;  #end    // Arrows to indicate the directions of diffraction orders:  #macro OrderArrow(Start,End,Direction) // Macro to render one arrow  union {  triangle {<End,0,.01>,<End-1,-.3,.01>,<End-1,.3,.01>} // Forms an arrow  triangle {<End-1,-.1,.01>,<End-1,.1,.01>,<Start,.1,.01>} // stretching from  triangle {<End-1,-.1,.01>,<Start,.1,.01>,<Start,-.1,.01>} // Start to End a-  pigment {color rgb .6} // long the +X ax-  finish {ambient 1} // is, then turns  rotate <0,0,Direction> // it to Direction  }  #end  // Use the above macro to indicate 0th thru 2nd order diffraction:  #object {OrderArrow(1.3,3.3,47.73141557)} // 2nd order upwards  #object {OrderArrow(1,5.7,21.71561728)} // 1st order upwards  #object {OrderArrow(.5,5.4,0)} // 0th order horizontal  #object {OrderArrow(1,5.7,-21.71561728)} // 1st order downwards  #object {OrderArrow(1.3,3.3,-47.73141557)} // 2nd order downwards    // "m=(number)" legends at each diffraction order  #macro Mlig(Number) // Macro to render "m=" in bold italic, followed  union { // by the given Number in bold non-italic  text {ttf "timesbi.ttf" "m=",.01,0}  text {ttf "timesbd.ttf" str(Number,0,0),.01,0 translate <1.4,0,0>}  pigment {color rgb 1}  finish {ambient 1}  scale .6  translate <0,0,-.2>   }   #end  // Use the above macro to label each order of diffraction:  #object {Mlig(2) translate <.3,1.95,0>} // 2nd opder upwards  #object {Mlig(1) translate <3.1,1.8,0>} // 1st order upwards  #object {Mlig(0) translate <4,-.65,0>} // 0th order   #object {Mlig(1) translate <3.1,-2.1,0>} // 1st order downwards  #object {Mlig(2) translate <.3,-2.3,0>} // 2nd order downwards    // Angle-measuring "arcs" to indicate angles of diffraction:  #macro Angle(Degrees,Index,Radius)  union {  difference { // The arc part:  cylinder {<0,0,-.1>,<0,0,-.11>,Radius} // A cylinder, whose cur-  plane {<0,Degrees,0>,0} // ved surface defines the  plane {<0,-Degrees,0>,0 rotate <0,0,Degrees>} // arc, then parts of it  pigment { // are cut away using pla-  cylindrical // ne. Then it gets a cy-  color_map { // lindrical pigment thats  [0 color rgbt <1,1,1,0.5>] // transparent at the cen-  [0.2 color rgbt <1,1,1,0.75>] // ter so you only see it  [1 color rgbt <1,1,1,1.0>] // out near the curved  } // part.  rotate <90,0,0>  scale Radius  }  finish {ambient 1}  }  union { // "Nametag"; Greek "theta" with the given Index number:  text {ttf "symbol.ttf","q",0.1,0 pigment {color rgb 1} finish {ambient 1} scale .6 translate <-.2,-.2,0>}  text {ttf "timesbd.ttf",str(Index,0,0),0.1,0 pigment {color rgb 1} finish {ambient 1} scale .4 translate <.1,-.3,0>}  translate <(Radius+.3)*cos(radians(Degrees/2)),(Radius+.3)*sin(radians(Degrees/2)),-.2>  }  }  #end  // Use the above macro to indicate the angles of diffraction:  #object {Angle( 21.71561728,1,3)} // Show 1st order diffraction angle upwards  #object {Angle(-47.73141557,2,1.6)} // Show 2nd order diffraction angle downwards    #local Hole=-.5; // Loop run twice; once for  #while (Hole<1) // each slit in the barrier.  box {<-.6,Hole-.02,-.2>,<-.2,Hole+.02,-.1> // Little lines and  pigment {color rgb 1} finish {ambient 1} // triangular arrow-  } // heads showing the  triangle { // distance between  <-.5,Hole*.98,-.2>,<-.4,Hole*.5,-.2>,<-.6,Hole*.5,-.2> // the two slits in  pigment {color rgb 1} finish {ambient 1} // the barrier.  }    #local Cnt=1; // Loop run "several" (20) times to render concentric  #while (Cnt<20) // wavefronts emanating from each slit in the barrier:  difference {  torus {(Cnt-.5)*0.37,.02} // Torus to form the arc, minus a plane to  plane {<1,0,0>,.1} // cut away part of arc left of the barrier  pigment {color rgb WavefrontColor} finish {ambient 1}  rotate <90,0,0> translate <0,Hole,0>  }  #local Cnt=Cnt+1;  #end  #local Hole=Hole+1;  #end    union { // Various letters and arrowheads:  text {ttf "timesbi.ttf","d",0.1,0 // The "d" representing the distance  scale .6 translate <-.66,-.2,-.2>} // between the slits in the barrier  text {ttf "symbol.ttf","l",0.1,0 // Greek letter "lambda" representing  scale .6 translate <-.89,1.5,-.2>} // the wavelength  triangle {<-0.525,1.7,0>,<-0.325,1.6,0>,<-0.325,1.8,0>} // Arrowheads left and  triangle {<-0.955,1.7,0>,<-1.155,1.6,0>,<-1.155,1.8,0>} // right of "lambda"  pigment {color rgb 1} finish {ambient 1}  }    camera { // Viewpoint:  orthographic // No perspective  location <2.1,0,-5> // Looking from this position  look_at <2.1,0,0> // Looking towards this position  } 

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indiki12:45, 25 dekabr 20051.280 × 1.024 (291 KB)Peo~commonswikiThis is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength ''λ'' (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it

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    fayl, slit, diffraction, fayl, faylın, tarixçəsi, istifadə, edilən, səhifələr, faylın, qlobal, istifadəsisınaq, göstərişi, ölçüsü, piksel, digər, ölçülər, piksel, piksel, piksel, piksel, faylın, orijinalı, 8206, piksel, fayl, həcmi, mime, növü, image, fayl, vi. Fayl Faylin tarixcesi Istifade edilen sehifeler Faylin qlobal istifadesiSinaq gosterisi olcusu 750 600 piksel Diger olculer 300 240 piksel 600 480 piksel 960 768 piksel 1 280 1 024 piksel Faylin orijinali 8206 1 280 1 024 piksel fayl hecmi 291 KB MIME novu image png Bu fayl Vikimedia Commons dadirve diger layihelerde istifade edile biler Faylin tesvir sehifesine get Xulase IzahTwo Slit Diffraction png This is a drawing explaining two slit diffraction Planar wavefronts with wavelength l straight vertical blue lines in the left hand side of the image arrives from the left at a barrier thick yellow line which have two slits or holes in it at a distance d from each other On the right hand side of the barrier the circular wavefronts that leak through the slits interfere with one another This causes the light to scatter so that in certain directions called orders gray arrows labeled m0 m1 and m2 the light concentrates in beams while little or no light is emitted in the directions in between these orders This image was rendered using the Persistence Of Vision Raytracer POV Ray for short and the image description below Note that to render this image your POV Ray installation needs to have access to the TrueType fonts timesbi ttf Times New Roman bold amp italic timesbd ttf Times New Roman bold and symbols ttf various symbols including greek letters in order to render the white letters and numbers shown in the image Tarix 25 dekabr 2005 original upload date Menbe No machine readable source provided Own work assumed based on copyright claims Muellif No machine readable author provided Peo commonswiki assumed based on copyright claims Lisenziya I the copyright holder of this work hereby publish it under the following licenses Bu senedi GNU Azad Senedlesdirme Lisenziyasi Versiya 1 2 ve ya Azad Proqram Fondu terefinden nesr olunan her hansi sonraki versiya sertlerine esasen deyismez bolmeler on qapaq metnleri ve arxa qapaq metnleri olmadan kocurmek yayimlamaq ve ve ya deyisdirmek ucun icaze verilir Lisenziyanin bir nusxesi GNU Azad Senedlesdirme Lisenziyasi adli hisseye daxil edilmisdir http www gnu org copyleft fdl html GFDL GNU Free Documentation License true trueBu fayl Creative Commons Attribution Share Alike 3 0 Sinqapur lisenziyasi altinda yayimlanir Azadsiniz paylasmaq eseri kocurmek paylamaq ve oturmek ucun remiks etmek eseri adaptasiya etmek Asagidaki sertlere riayet etmekle istinad Muvafiq kredit vermelisiniz lisenziyaya bir kecid vermelisiniz ve deyisikliklerin olub olmadigini bildirmelisiniz Bunu her hansi bir aglabatan sekilde ede bilersiniz ancaq lisenziyalasdiricinin sizi ve ya istifadenizi tesdiqlemesini teklif eden bir sekilde deyil benzer paylasma Eseri remix edirsinizse deyisdirirsinizse ve ya uzerinde is aparirsinizsa oz tohfelerinizi orijinalda oldugu kimi eyni ve ya uygun lisenziya altinda yayimlamalisiniz This licensing tag was added to this file as part of the GFDL licensing update http creativecommons org licenses by sa 3 0 CC BY SA 3 0 Creative Commons Attribution Share Alike 3 0 true trueIstediyiniz lisenziyani sece bilersiniz Image description for use in POV Ray Two Slit Diffraction Created by Soren Peo Pedersen see my user page at http da wikipedia org wiki Bruger Peo declare WavefrontColor lt 2 4 1 gt Wavefronts default blue declare BarrierColor lt 1 8 2 gt Barrier default Yellow union The barrier with two slits in it box lt 1 6 01 gt lt 1 5 01 gt Part above the slits box lt 1 4 01 gt lt 1 4 01 gt Part between the slits box lt 1 5 01 gt lt 1 6 01 gt Part below the slits pigment color rgb BarrierColor finish ambient 1 local Cnt 1 Loop that puts some wavefront lines while Cnt lt 5 to the left of the barrier cylinder lt 5 Cnt 0 37 5 0 gt lt 5 Cnt 0 37 5 0 gt 02 pigment color rgb WavefrontColor finish ambient 1 local Cnt Cnt 1 end Arrows to indicate the directions of diffraction orders macro OrderArrow Start End Direction Macro to render one arrow union triangle lt End 0 01 gt lt End 1 3 01 gt lt End 1 3 01 gt Forms an arrow triangle lt End 1 1 01 gt lt End 1 1 01 gt lt Start 1 01 gt stretching from triangle lt End 1 1 01 gt lt Start 1 01 gt lt Start 1 01 gt Start to End a pigment color rgb 6 long the X ax finish ambient 1 is then turns rotate lt 0 0 Direction gt it to Direction end Use the above macro to indicate 0th thru 2nd order diffraction object OrderArrow 1 3 3 3 47 73141557 2nd order upwards object OrderArrow 1 5 7 21 71561728 1st order upwards object OrderArrow 5 5 4 0 0th order horizontal object OrderArrow 1 5 7 21 71561728 1st order downwards object OrderArrow 1 3 3 3 47 73141557 2nd order downwards m number legends at each diffraction order macro Mlig Number Macro to render m in bold italic followed union by the given Number in bold non italic text ttf timesbi ttf m 01 0 text ttf timesbd ttf str Number 0 0 01 0 translate lt 1 4 0 0 gt pigment color rgb 1 finish ambient 1 scale 6 translate lt 0 0 2 gt end Use the above macro to label each order of diffraction object Mlig 2 translate lt 3 1 95 0 gt 2nd opder upwards object Mlig 1 translate lt 3 1 1 8 0 gt 1st order upwards object Mlig 0 translate lt 4 65 0 gt 0th order object Mlig 1 translate lt 3 1 2 1 0 gt 1st order downwards object Mlig 2 translate lt 3 2 3 0 gt 2nd order downwards Angle measuring arcs to indicate angles of diffraction macro Angle Degrees Index Radius union difference The arc part cylinder lt 0 0 1 gt lt 0 0 11 gt Radius A cylinder whose cur plane lt 0 Degrees 0 gt 0 ved surface defines the plane lt 0 Degrees 0 gt 0 rotate lt 0 0 Degrees gt arc then parts of it pigment are cut away using pla cylindrical ne Then it gets a cy color map lindrical pigment thats 0 color rgbt lt 1 1 1 0 5 gt transparent at the cen 0 2 color rgbt lt 1 1 1 0 75 gt ter so you only see it 1 color rgbt lt 1 1 1 1 0 gt out near the curved part rotate lt 90 0 0 gt scale Radius finish ambient 1 union Nametag Greek theta with the given Index number text ttf symbol ttf q 0 1 0 pigment color rgb 1 finish ambient 1 scale 6 translate lt 2 2 0 gt text ttf timesbd ttf str Index 0 0 0 1 0 pigment color rgb 1 finish ambient 1 scale 4 translate lt 1 3 0 gt translate lt Radius 3 cos radians Degrees 2 Radius 3 sin radians Degrees 2 2 gt end Use the above macro to indicate the angles of diffraction object Angle 21 71561728 1 3 Show 1st order diffraction angle upwards object Angle 47 73141557 2 1 6 Show 2nd order diffraction angle downwards local Hole 5 Loop run twice once for while Hole lt 1 each slit in the barrier box lt 6 Hole 02 2 gt lt 2 Hole 02 1 gt Little lines and pigment color rgb 1 finish ambient 1 triangular arrow heads showing the triangle distance between lt 5 Hole 98 2 gt lt 4 Hole 5 2 gt lt 6 Hole 5 2 gt the two slits in pigment color rgb 1 finish ambient 1 the barrier local Cnt 1 Loop run several 20 times to render concentric while Cnt lt 20 wavefronts emanating from each slit in the barrier difference torus Cnt 5 0 37 02 Torus to form the arc minus a plane to plane lt 1 0 0 gt 1 cut away part of arc left of the barrier pigment color rgb WavefrontColor finish ambient 1 rotate lt 90 0 0 gt translate lt 0 Hole 0 gt local Cnt Cnt 1 end local Hole Hole 1 end union Various letters and arrowheads text ttf timesbi ttf d 0 1 0 The d representing the distance scale 6 translate lt 66 2 2 gt between the slits in the barrier text ttf symbol ttf l 0 1 0 Greek letter lambda representing scale 6 translate lt 89 1 5 2 gt the wavelength triangle lt 0 525 1 7 0 gt lt 0 325 1 6 0 gt lt 0 325 1 8 0 gt Arrowheads left and triangle lt 0 955 1 7 0 gt lt 1 155 1 6 0 gt lt 1 155 1 8 0 gt right of lambda pigment color rgb 1 finish ambient 1 camera Viewpoint orthographic No perspective location lt 2 1 0 5 gt Looking from this position look at lt 2 1 0 0 gt Looking towards this position CaptionsazerbaycancaAdd a one line explanation of what this file representsItems portrayed in this filetesvir edircopyright status ingiliscopyrighted ingilislisenziyaGNU Free Documentation License version 1 2 or later ingilisCreative Commons Attribution ShareAlike 3 0 Unported ingilisyaranma tarixi25 dekabr 2005 Faylin tarixcesi Faylin evvelki versiyasini gormek ucun gun tarix bolmesindeki tarixlere klikleyin Tarix VaxtKicik sekilOlculerIstifadeciSerh indiki12 45 25 dekabr 20051 280 1 024 291 KB Peo commonswikiThis is a drawing explaining two slit diffraction Planar wavefronts with wavelength 039 039 l 039 039 straight vertical blue lines in the left hand side of the image arrives from the left at a barrier thick yellow line which have two slits or holes in it Istifade edilen sehifeler Bu sekile olan kecidler Difraksiya Faylin qlobal istifadesi Bu fayl asagidaki vikilerde istifade olunur ar wikipedia org layihesinde istifadesi حيود beta wikiversity org layihesinde istifadesi Chuyển động song Phản ứng song Phản ứng anh sang Nhiểu xạ anh sang bg wikipedia org layihesinde istifadesi Difrakciya ca wikipedia org layihesinde istifadesi Difraccio cv wikipedia org layihesinde istifadesi Difrakci cy wikipedia org layihesinde istifadesi Diffreithiant da wikipedia org layihesinde istifadesi Diffraktion da wikibooks org layihesinde istifadesi Scienceshow Vejledninger Mal hartykkelser med laserlys en wikipedia org layihesinde istifadesi Diffraction User Epzcaw Diffraction optics en wikibooks org layihesinde istifadesi Physics Course Waves Physics Course Waves Wave Diffraction Physics Course Types of Waves Sound Waves Physics Course Types of Waves Light Waves Engineering Handbook Radiation eo wikipedia org layihesinde istifadesi Difrakto es wikipedia org layihesinde istifadesi Zona de Fresnel Usuario Radioudec Taller et wikipedia org layihesinde istifadesi Difraktsioon fa wikipedia org layihesinde istifadesi پراش fa wikibooks org layihesinde istifadesi فرهنگ نجوم فیزیک نورشناسی پراش fi wikipedia org layihesinde istifadesi Diffraktio fr wikipedia org layihesinde istifadesi Diffraction Utilisateur J E Royal brouillon fr wikibooks org layihesinde istifadesi Utilisateur Jean Jacques MILAN reserve Utilisateur Jean Jacques MILAN 06 propagation gl wikipedia org layihesinde istifadesi Difraccion he wikipedia org layihesinde istifadesi סריג עקיפה משתמש Yoav Magrisso סריג עקיפה hi wikipedia org layihesinde istifadesi व वर तन hu wikipedia org layihesinde istifadesi Feloldasi hatar id wikipedia org layihesinde istifadesi Difraksi ja wikibooks org layihesinde istifadesi 高等学校理科 物理IB 波 高校物理 波 高等学校物理 物理I 波 音波と振動 kk wikipedia org layihesinde istifadesi Difrakciya ko wikipedia org layihesinde istifadesi 회절 사용자 BANIP 리포트 lt wikipedia org layihesinde istifadesi Difrakcija lv wikipedia org layihesinde istifadesi Difrakcija mn wikipedia org layihesinde istifadesi Difrakc nl wikipedia org layihesinde istifadesi Diffractie pt wikipedia org layihesinde istifadesi Difracao ro wikipedia org layihesinde istifadesi Difracție ru wikipedia org layihesinde istifadesi Difrakciya scn wikipedia org layihesinde istifadesi Diffrazzioni sh wikipedia org layihesinde istifadesi Difrakcija Bu faylin qlobal 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